I love this because it reminds me of one of my favourite moments in comics, circa 2005, when the phrase ‘Game Logic’ (I’m at least partially convinced it was coined by Warren Ellis) came into play to describe the work being done by Bryan Lee O’Malley (Scott Pilgrim) and Corey Lewis (Sharknife).
Game logic, was basically the legacy of having NES / Genesis / Super Nintendo games as a formative experience, calling on ideas like power ups, combos, new characters joining the party, etc, in the same way that some fiction calls on older mythologies as narrative shorthand. This fits into the same concept - the hero’s journey as a 16-bit quest, the experiential millennial myth.
That, and it’s great to look at.