Location based applications are great. I’m a huge fan. The idea of connecting physical action to online communication speaks to me both as someone whose personal life is immersed in digital, and as a marketer who spends a significant chunk of every day looking for new and innovative ways to facilitate connecting with people through digital technologies.
[This may be why my job title is ‘Digital Facilitator’. Alternately, it could have nothing to do with it.]
I’ve been thinking about the Nintendo DS launch, lately. Not the slim sexy version of a few years back, or the DSi with cameras built in, or the upcoming 3DS (aka virtual boy 2.0), but the initial silver, oversized, somewhat awkward DS. I bought one the first week it was available, because I 1) trusted nintendo to do something interesting, and 2) was excited about the potential of a touch screen as an input / control device.
It should not be surprising I own an iPhone and an iPad.
When the DS launched initially, Nintendo took advantage of it’s WiFi capabilities, creating demo games that could be downloaded only through specific locations (usually kiosks at gaming retailers, or on the convention floor). This is a different kind of location based messaging, essentially incentivizing one specific locale, rather than incentivizing the action of checking in at a location at all (i.e., the Foursquare model).
Why not build a mobile website that exists solely on a location specific WiFi hotspot? Create content relevant to the location, information that is most valuable there, and offers that are tailored to the geography, and audience.
And then leave it locked to that one wireless network.
I’d leave the network open to access other sites, after stopping at the key location based content, just because encouraging people to stay around a hotspot, and providing utility, doesn’t really have a downside.
But for all the talk of driving traffic in-store, LBM (in my mind) focuses on a different goal - adding a branded and interactive layer to existing behaviour. An LBW gives you a reason to visit, to stay, and to explore - as well as taking content to another level of specialization, and interaction.
Most importantly, it gives you something to talk about, an experience that requires more than loading an application to create. If the content, and the design, are effective enough, this is an experience worth introducing other people to.
Creating artificial scarcity is a meaningful way of creating experiential value. If you don’t believe me, research the diamond cartels.